![]() Great Campaign with an awesome story line, Quake 4 kept me interested from start to finish. Honestly, I would give it a 5.8 (good), but I give it, for Xbox, a 6.6, because the gameplay is fits very much it. It's like it was made for consoles, so, this is good for consoles but (compared to other Quakes) bad for computers. I think that, since you can't be very fast on X360, it's good to have reload etc. It's a very good game, for being a Xbox 360 one. and generally, there are some bad points. Slow gameplay (although not as much as games like CoD), there's reload (it's horrible to reload in a fps arena). They're all excellent games, so don't take this one as a quake. I think that, since Good for being on Xbox 360, but: If you play this game, don't think that all Quakes are like that. You can turn off all the new stuff, if you want to see Quake 2 as it used to be, but there’s no denying it’s a lot more fun this way.Good for being on Xbox 360, but: If you play this game, don't think that all Quakes are like that. There’s also a super useful new compass, which makes it a lot harder to get lost. You could argue that Nightdive is mudding the waters here, since they’ve not only improved the graphics and added accessibility options, but they’ve also improved the AI and added Doom weapons such as the chaingun, railgun, and BFG. ![]() The character models are still amusingly low detail but since this isn’t a remake the balance between old and new seems perfect. The game looks exactly how you remember it from back in the day but in reality that means an awful lot of work has been done to the textures and lighting, as well as greatly improving the shadows and adding fog effects (although all this is optional). Doom and Quake designer John Romero had famously left id Software by this point and the level design is noticeably different, in that it’s no longer arena-based but more linear, with optional exploration – but it’s still almost equally enjoyable.Įnemies do more than just run at you screaming and, while they’re still very simple, there are actual puzzles, that involve more than just finding the right colour keycard for a door. With the benefit of hindsight, it’s clear this is a game caught at the exact midpoint between old school Doom gameplay and more nuanced modern titles. But playing it again now it’s apparent that in terms of structure and gameplay it was well ahead of its time. GoldenEye 007, released only a few months earlier, was also key to that evolution and yet even at the time Quake 2 never really entered the conversation. Quake 2 launched only a year before Half-Life, which is widely acknowledged as ushering in the modern concept of the narrative-driven shooter, which went on to influence everything from Call Of Duty to Halo. But, to our surprise, its clear that Quake 2 was far more influential than it’s usually given credit for. (Quake 3 was a purely multiplayer affair, while Quake 4 was a lacklustre follow-up to Quake 2 by Raven Software.)ĭespite the change in setting, Quake 2 still didn’t have the impact it might of, again largely due to the limitations of consoles at the time, and before playing this remaster we were all ready to say that, since it lacks the innovation of the original, there’s little value in returning to it now. The complete lack of narrative or thematic connection between the two games is disorientating at first but storytelling was never id’s forte, and while this does feature a bit more plot it still doesn’t involve anything more than making your way to the alien boss and shooting him in the face. There are multiple reasons for that, key amongst them being that Quake did not easily translate to consoles (not just because of their technical limitations but because the game relied heavily on mouse and keyboard controls) and that while the single-player campaign was fun there was even less story than Doom and it all tended to be rather brown and gloomy, putting off more casual gamers. It also helped to pioneer the concept of online gaming and esports, and yet it’s a series far less well known to the general public than its antecedents Wolfenstein 3D and Doom. The 1996 original was one of the most important technical milestones in gaming, beginning the modern era of what was then called 3D acceleration and becoming the first shooter to be rendered solely in 3D, with no 2D sprites. The sequel to id Software’s classic shooter returns, with developer Nightdive creating one of the best remasters gaming has ever seen. ![]() Quake 2 – it’s never looked or played as good as this (Picture: Bethesda)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |